“Redundant Binary Upload” Issue on iTunesConnect Aasim Naseem, September 13, 2014 | Read Count: 11,491April 9, 2025 Category: My Tutorials > iOSHey Devs If you are having following issue on new interface of iTunesConnect “Redundant Binary Upload. There already exists a binary upload with build version ‘1.0’ for train ‘1.0’” then you are not alone like forever alone guy. Like me and you, many others are facing this issue. But no worries, the solution is pretty simple. More than one binary may be uploaded to iTunesConnect if the the Build number (Select the Target, then Xcode -> General -> Build, see the picture below) is increased by adding .1, i.e. if the version is 3.75, then increase it to: 3.75.1, but the Version is still `3.75 for the App (also in iTunesConnect). The build number just has to be unique for each binary that is loaded up to iTunesConnect. After a new binary is uploaded and processed (~ 10 min), then you can select the new binary and submit it for review. In the picture below you may see the old and the new binary listed in iTunesConnect in the Build section of the current App version (you click the plus sign). Then the new binary is selected -> Saved -> Submit for Review. (Sometimes an error comes when submitting, then just try after a few mins or upload a new binary). For those inclined to do this automatically with an Xcode script, here is a description of making an automatic script for updating Build numbers Better way of incrementing build number? Note: The content of this post is extracted from this question over stakeoverflow. Author Profile Aasim Naseem Hey, Thanks for your interest. I’m a PMP, AWS Solutions Architect, and Scrum Master certified professional with 17+ years of hands-on experience leading projects, building teams, and helping organizations deliver software solutions better, faster, and smarter. Outside of work, I’ve got a deep curiosity for history — especially ancient civilizations like Egypt. I also enjoy reflecting on the everyday moments that shape how we live and work. This blog is my space to share insights, lessons, and thoughts from both my professional journey and personal interests. Thanks for reading — and I hope you will find something here that matches your interest. Latest entries IslamJune 6, 2025 | Read Count: 282Economic impact of Eid-ul-Adha PMP CertificationMay 23, 2025 | Read Count: 493Best PMP Study Resources for 2025 (Books, Courses, Tools & More) Agile & FrameworksMay 7, 2025 | Read Count: 463Agile vs Scrum: Finally Understanding the Difference Agile & FrameworksApril 25, 2025 | Read Count: 493When Not To Use Agile: 5 Signs You Need a Different Approach iOS AppleiTunesConnectnew interface iTunesConnectRedundant Binary UploadRedundant Binary Upload. There already exists a binary upload with build version '1.0' for train '1.0xcode
iOS iOS Code Chunks – Part 2 May 23, 2011 | Read Count: 14,495April 27, 2025 Category: My Tutorials > iOS Hello iFellows; Hope all are enjoying your life. Today, there are some tips for new iDevelopers. These code chunks will help you out to do some really simple and many-time-usable things. Bring coke and have some light track in iTunes. So here we go; Author… Read More
iOS Not enough frames in Stack – iO| January 10, 2011 | Read Count: 14,500May 5, 2025 Category: My Tutorials > iOSIf you are getting this error message in your console while running your app on iPhone/iPod (specially on 1G, having ios < 3.2) Above error is in UIKit.framework, it can be in any library. You need to closely look into error and find out the library Name…. Read More
iOS MonoTouch: Building iPhone Apps Using C# and .NET September 25, 2009 | Read Count: 16,460May 5, 2025 Category: My Tutorials > iOSNovell has released MonoTouch 1.0, what it claims is the industry’s first solution for developing applications for the iPhone and iPod Touch using the Microsoft .NET Framework, including C# and other .NET programming languages. Until now, developers primarily built iPhone applications using C and Objective-C. With MonoTouch, the… Read More